Defenders are revealed as you unlock them in-game.
Wave starter. HP: 1 | Speed: 1 | S.E.W.D.: 1
Fast scout. HP: 1 | Speed: 2 | S.E.W.D.: 1
Balanced bruiser. HP: 2 | Speed: 2 | S.E.W.D.: 1
Fast striker. HP: 2 | Speed: 3 | S.E.W.D.: 2
Heavy runner. HP: 3 | Speed: 3 | S.E.W.D.: 2
Endless deep menace. HP: 4 | Speed: 4 | S.E.W.D.: 3. Purple waves do not begin until far into the run.
Carrier enemy. It stores crabs inside, bursts them all out when destroyed, and leaks its own damage plus every stored crab if it slips through.
Wave 15 boss. Massive front armor that becomes vulnerable when cracked open.
Wave 30 boss. Dash attacks and nearby tower stuns test your control and shielding.
Wave 45 boss. Tunnels forward and spits elite crabs into the lane.
Wave 60 boss. Alternates between armored crawl and exposed rush phases.